Dragon Realm Adventurers

Chapter 4
The Long Ride West

after resupplying and purchasing a wagon, the party started traveling overland towards Thraeben, the religious capital of the world. here they hoped to find a priest to cure Talek of his affliction, having been given a potion to help supress his transformations, the party estimated they had around 2 months to mske it before they would run out. after a weeks travel fighting off a few threats and sheltering from a storm for a day, the party arrived in the small village of Estwald, at the base of Whitecliff pass. here Talek suffered his first transformation, confined to his room and drugged by potion, he was kept well in hand. Dain organised for horse blankets to be made for the cold pass through the mountains.

while camping out one night in the 3 day journey through the mountains, the party was attacked by a pack of ghouls lead by a few Agrats. after a long and bloody fight, the party prevailed, but were too injured to move on until they recovered. a large bat was spotted flying away at the end of the conflict, but the party could not muster a pursuit with so many wounded.

making it through Whitecliff pass, the party stayed a night at an inn on the far side, and surveyed the challenge before them. a huge swamp, stretching as far as the eye could see.

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Chapter 3
The Return to Halbrook

as the party was making preperations to leave, they were suddenly granted an irrifusable audience with a being of great power: Nyth, the god of Death. his messanger came seeking kandigger for eluding him, and forced him to partake in a quest to defend the dragon realms, through happenstance and being in the wrong place at the right time, the party was conscritped by Nyth to find components for a magical artifact: The Skin of a Fallen Warrior, the Blood of a Blood Drinker, and the Bones of an Undead Mage. the party decided as a last resort, kandigger could provide this last ingredient. leaving kandigger to his own devices, the party set out back to halbrook to regroup and resupply, running out of food on the way home provoked a dangerous encounter with a pair of pyrolisks and a small pack of wild boar. there bellies refilled, the party arrived at halbrook to find the gates barred shut and word of a plauge in the city. finding their way into the sewers they were met by a small group of Horatios followers, who said combat beneath the streets was causing the curious smog in the streets, before more could be established, a cohort of skeletons poured out of the tunnels. all the wererats were slain in the melee, forcing the party to find their own way.

returning to the surface, the party made their way to horatios headquarters, where they met up with Talek and heard a report of more undead appearing in the old sewers. investigating they found a strange fog, and within it a number of ghostly figures conversing in the fog. after a short encounter they two parties briefly conversed. here they learnt that the 3 fallen paladins had become death knights in the service of the very force they sort to destroy.

from here the party decided to set off and cure Talek of his lycanthropy, and give kandigger time to sort out the magic of the portal.

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THE STORY SO FAR
and so it began

Dain met Reina and Henri at an inn while passing through the town of cleftone. after causing some mischief for the local traders, he joined the party on the pretense of going to his uncles place in the north. the party then left town, taking the north-westerly road to an unnamed village. there they were directed to a mysterious barrow that lay a half day into the forest. after navigating a series of challanges and traps, the party found a crypt deep underground, which when opened freed a skeletal being who introduced himself as Kandigger, a lich artificer of an age goneby. after a short conversation Kandigger split open the floor and the party found themselves falling into a cave system even deeper underground.

the second chapter

after navigating the caves and emerging in a cyclops lair, the group found that they had somehow managed to condense 2 weeks travel into a couple of days and had emerged far to the east of the mountains, near the city of Halbrook, they decided to stop in and replenish their supplies before continuing north. while in town Dain stumbled upon a Wererat gambling den and killed a few, later they sort revenge and attacked the party in an inn. Dain swore revenge and delved into the sewers determined to wipe out the wererats completely, here they met Talek, who decided to aid them. after a scuffle in the sewers, the party surprisingly found themselves in a manor house of the local ruler. after meeting with the man, they discovered that he was a wererat lord over 400 years old charged with an ancient oath to defeat a hidden evil, talek had been stricken with lycanthropy, and was forced to remain behind to learn of his new curse. Lord Horatio sent them to investigate a nearby abandoned church known to attract dark forces, and there they discovered a dark figure commanding undead to search the place for a raven idol artifact. reclaiming the artifact, the party then decided to learn more about it, and after poking around a traveling magic shop they located Kandigger, who explained the idol was a portal generator, but was currently broken.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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